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Lesson

Heuristical gait control

Template locomotion behaviors that stay stable across terrains.

For legged robots (quadrupeds, bipeds, hexapods), moving from A to B isn't just about wheels turning; it's about Gait Control. A gait is a rhythmic pattern of lifting and placing feet to generate propulsion while maintaining balance.

Before the rise of Deep Reinforcement Learning, practically all legged locomotion was "Heuristical" or "Model-Based." This means we explicitly programmed the rules of walking.

The State Machine Approach

Heuristical gaits are often implemented as Finite State Machines (FSM) for each leg.

  1. Stance Phase: The foot is on the ground, supporting weight and pushing backward.
  2. Swing Phase: The foot lifts off, moves forward through the air, and prepares to land.

A central controller (the "CPG" or Central Pattern Generator) coordinates the phase of each leg. For example, a Trot gait pairs diagonal legs together, while a Walk moves them one at a time.

Why use Heuristics?

With the hype around AI-driven walking, why stick to heuristics?

  • Predictability: You know exactly how the robot will behave. It won't hallucinate a jump when you asked for a step.
  • Debugging: If the robot trips, you can trace exactly which part of the state machine logic failed.
  • Compute Efficiency: Heuristical controllers are mathematically simple and run easily on low-power microcontrollers.

Cyberwave's Role: The Behavior Composer

Writing a robust gait controller from scratch is difficult. Cyberwave provides a Behavior Composer that allows you to template these locomotion skills.

  • Parameterization: Instead of hard-coding step height or frequency, you expose them as tunable parameters. You can then adjust the "Step Height" slider in the Cyberwave dashboard in real-time to adapt to rougher terrain.
  • Gait Library: Cyberwave allows you to store and version-control different gaits. You might have a "Stealth Mode" gait (slow, quiet) and a "Sprint Mode" gait (fast, high-impact).
  • Mission Blending: In a Cyberwave mission, you can sequence these behaviors. "Walk to point A using [Gait: Efficient], then switch to [Gait: High-Stepping] to cross the rubble."

This approach gives you the reliability of classical control with the flexibility of modern software orchestration.

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